3rd Edition - Accessory - Sigil and Beyond, Rpg, D&D 3ed
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Sigil and Beyond
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Player's GuideMonstrous SupplementMapsCoverTable of Contents
What's the Point?
Gold and Glory
Sense of Wonder
Long-term Objectives
Theme
Philosophers with Clubs
Building on the Faction Theme
Structuring the Campaign
Getting Started
1st- to 3rd-level Adventures
4th- to 7th-level Adventures
8th- to 10th-level Adventures
11th-level Adventures and
Beyond
Dealing With Problems
The Size of the Multiverse
The 'Feel' of the Campaign
Setting
Mega-monster Bashing
The Outlands: An Overview
Tir na Og
Designer:
David "Zeb" Cook
Editor:
David Wise
Project Coordinator:
Dori Jean Hein
Box Cover Artist:
Robh Ruppel
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 Sigil and Beyond
The Norns
Sheela Peryroyl's Realm
The Dwarven Mountain
Semuanya's Bog
The Palace of Judgment
Tvashtri's Laboratory
Thoth's Estate
The Hidden Realm
The Mausoleum of Chronepsis
The Court of Light
Petitioners of the Outlands
Role-playing Petitioners
Magic on the Outlands
Rings Within the Ring
Outlander Spell Keys
Outlander Power Keys
Conceptual Artist:
Dana Knutson
Interior Artist:
Tony DiTerlizzi
Graphics Coordinator:
Sarah Feggestad
Art Coordinator:
Peggy Cooper
Electronic Prepress Coordinator:
Tim Coumbe
Typography:
Angelika Lokotz
Cartography:
Rob Lazzaretti
Border Art:
Robert Repp
Graphic Design:
Dee Bamett,
Dawn Murin
Proofreading:
James M. Ward,
Skip Willams, Michele Carter,
Bill Slavicsek
Design Review:
Brian Kowal
Unofficial HTML coding:
Utgarda Loki
Realms
Towns
Unidentified Terrain
Nonplayer Character Abbreviations
Bedlam
The Caverns of Thought
The Court of Light
Curst
The Dwarven Mountain
Glorium
The Palace of Judgment
Plague-Mort
Ribcage
Xaos
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Sigil and Beyond
Sigil's Portals
Portal Types
Gate Keys
The Realities of Impossibility
Describing Sigil
Up and Down
Day and Night
Weather
Razorvine and Street Vermin
Building Materials
Keeping the Peace
The Lady of Pain
The Mazes
The Dabus
The Code of Conduct
The Roles of the Factions in Sigil
The Athar
Believers of the Source
The Bleak Cabal
The Doomguard
The Dustmen
The Fated
The Fraternity of Order
The Free League
The Harmonium
The Mercykillers
The Revolutionary League
The Sign of One
The Society of Sensation
The Transcendent Order
The Xaositects
Making and Spending Money
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Sigil and Beyond
The Two Most Important People in
Sigil
Erin Darkflame Montgomery
Duke Rowan Darkwood
A Few Services of Sigil
Touts
Factotums
Sedan Chairs
Harmonium Patrols
Couriers
Light Boys
Business Specifics
Taverns
Inns
Stables
Marketplaces
The Wards
The Lady's Ward
The Lower Ward
The Hive Ward
The Clerk's Ward
The Guildhall and Market Wards
Campaign Quick-starts
For the Price of a Rose
Misplaced Spirit
New Spells
Knowing the Cant
Table I: Outlander Effects on Magic by Ring
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Sigil and Beyond
T
his book was written specifically for the Dungeon Master, inside, the incredible city
of
Sigil
is described, as well as all the faction
headquarters
located within. The
Outlands
, the
plane
surrounding Sigil, is also explored, with all its realms and gates
to the
Great Ring
beyond.
L
astly, quick-start adventures, new spells, and a glossary of unique planar slang give
the DM all the
information
needed to run a campaign in the Planes.
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