3rd Edition - Defenders of the Faith - Spell (WE), Rpg, D&D 3ed

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PALADIN SPELLS
BLACKGUARD SPELLS
HARRIER SPELLS
LIBERATOR SPELLS
for the consecrated harrier prestige class for the holy liberator prestige class
SPELL SAVE
SPELL SAVE
SPELL SAVE
SPELL SAVE
WIS
MODIFIER
WIS
MODIFIER
WIS
MODIFIER
WIS
MODIFIER
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
1ST
1ST
1ST
1ST
2ND
2ND
2ND
2ND
3RD
3RD
3RD
3RD
4TH
4TH
4TH
4TH
Your caster level is one-half your
paladin class level.
1ST LEVEL
5TH
1ST LEVEL
Cause Fear
1ST LEVEL
Bless
1ST LEVEL
Cure Light Wounds
Bless Weapon
Doom
Alter Self
Cure Light Wounds
Bless
Inflict Light Wounds
Animate Rope
Detect Poison
Bless Water
Magic Weapon
Calm Emotions
Detect Undead
Bless Weapon
Summon Monster I*
Command
Divine Favor
Create Water
Doom
Endure Elements
Cure Light Wounds
2ND LEVEL
Magic Weapon
2ND LEVEL
Detect Poison
2nd Level
Remove Fear
Detect Undead
Bull’s Strength
Resistance
Divine Favor
Cure Moderate Wounds
Charm Person
Virtue
Divine Sacrifice
Darkness
Daylight
Endure Elements
Death Knell
Detect Thoughts
2ND LEVEL
Magic Weapon
Inflict Moderate Wounds
Hold Person
Protection from Evil
Shatter
Aid
Read Magic
Summon Monster II*
3RD LEVEL
Bull’s Strength
Resistance
Calm Emotions
Death Ward
Virtue
3RD LEVEL
Cure Moderate Wounds
Discern Lies
Delay Poison
2ND LEVEL
Contagion
Dismissal
Remove Paralysis
Cure Serious Wounds
Legend Lore
Resist Elements
Blessed Aim
Deeper Darkness
Shield Other
4TH LEVEL
Curse of the Brute
Inflict Serious Wounds
4th Level
Delay Poison
Protection from Elements
3RD LEVEL
Dominate Person
Remove Paralysis
Summon Monster III*
Mark of Justice
Resist Elements
Cure Serious Wounds
Shield Other
4TH LEVEL
5TH LEVEL
Discern Lies
5th Level
Undetectable Alignment
Dispel Magic
Cure Critical Wounds
Zeal
Greater Magic Weapon
Antimagic Field
Freedom of Movement
Magic Circle against Evil
Banishment
3RD LEVEL
Inflict Critical Wounds
Prayer
Poison
Remove Curse
Cure Moderate Wounds
Summon Monster IV*
Discern Lies
4TH LEVEL
Dispel Magic
* Evil creatures only
Greater Magic Weapon
Cure Critical Wounds
Heal Mount
Duration Tracking
Death Ward
SPELL DURATION TRACKING
Magic Circle against Evil
Dispel Evil
Prayer
Freedom of Movement
Spell: ___________________________
Duration:________________________
rounds/minutes
Spell: ___________________________
Duration:________________________
rounds/minutes
Remove Blindness/Deafness
Holy Sword
Neutralize Poison
4TH LEVEL
Cure Serious Wounds
Death Ward
Dispel Evil
Spell: ___________________________
Duration:________________________
rounds/minutes
Spell: ___________________________
Duration:________________________
rounds/minutes
Freedom of Movement
Holy Sword
Lesser Aspect of the Deity
Neutralize Poison
Weapon of the Deity
©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
1st Level
1st Level
1st Level
1st Level
2nd Level
2nd Level
3rd Level
3rd Level
2nd Level
3rd Level
4th Level
3rd Level
4th Level
4th Level
CHALICE SPELLS
HUNTER SPELLS
MIDDLE CIRCLE SPELLS
TEMPLAR SPELLS
for the knight of the Chalice
for the hunter of the dead
for the knight of the Middle Circle
SPELL SAVE
SPELL SAVE
SPELL SAVE
SPELL SAVE
WIS
MODIFIER
WIS
MODIFIER
WIS
MODIFIER
WIS
MODIFIER
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
1ST
1ST
1ST
1ST
2ND
2ND
2ND
2ND
3RD
3RD
3RD
3RD
4TH
4TH
1ST LEVEL
4TH
1ST LEVEL
1ST LEVEL
Bless
1ST LEVEL
Bless Weapon
Bless Water
Cure Light Wounds
Cure Light Wounds
Bless
Bless Weapon
Invisibility to Undead
Detect Poison
Cause Fear
Detect Chaos
Magic Weapon
Detect Undead
Command
Detect Evil
Remove Fear
Divine Favor
Divine Favor
Divine Favor
Magic Weapon
Entropic Shield
Doom
2ND LEVEL
Protection from Evil
Magic Weapon
Endure Elements
Read Magic
Mount
Magic Weapon
Bull’s Strength
Shield of Faith
2ND LEVEL
Protection from Evil
Continual Flame
2nd Level
Remove Fear
Cure Moderate Wounds
2ND LEVEL
Summon Monster I
Darkvision
Augury
Shield Other
Aid
2ND LEVEL
3RD LEVEL
Undetectable Alignment
Bull’s Strength
Calm Emotions
Aid
Cure Serious Wounds
3RD LEVEL
Endurance
Bull’s Strength
Halt Undead
Enthrall
Consecrate
Protection from Elements
Cure Moderate Wounds
Hold Person
Endurance
Searing Light
Discern Lies
Shield Other
Resist Elements
Dispel Magic
Spiritual Weapon
Sound Burst
4TH LEVEL
Greater Magic Weapon
Spiritual Weapon
Cure Critical Wounds
Prayer
3RD LEVEL
Summon Monster II
Death Ward
Undetectable Alignment
4th Level
Blindness/Deafness
Freedom of Movement
Zeal
Daylight
Dispel Magic
3RD LEVEL
Invisibility Purge
Magic Vestment
Dispel Magic
Negative Energy Protection
Invisibility Purge
SPELL DURATION TRACKING
Prayer
Magic Circle against Evil
Searing Light
Magic Vestment
Prayer
Spell: ___________________________
Duration:________________________
rounds/minutes
Spell: ___________________________
Duration:________________________
rounds/minutes
4TH LEVEL
Protection from Elements
Searing Light
Divine Power
Shout
Freedom of Movement
Summon Monster III
Greater Magic Weapon
Status
4TH LEVEL
Spell: ___________________________
Duration:________________________
rounds/minutes
Spell: ___________________________
Duration:________________________
rounds/minutes
Dimensional Anchor
Discern Lies
Dismissal
Dispel Evil
Holy Smite
Spell: ___________________________
Duration:________________________
rounds/minutes
Spell: ___________________________
Duration:________________________
rounds/minutes
Greater Magic Weapon
Lesser Aspect of the Deity
Lesser Planar Ally
Weapon of the Deity
©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
1st Level
1st Level
1st Level
1st Level
2nd Level
2nd Level
3rd Level
2nd Level
3rd Level
4th Level
3rd Level
3rd Level
4th Level
4th Level
CLERIC SPELLS
0 LEVEL
SPELL PLANNING SHEETS
0 Level
Delay Poison
SPELL SAVE
Desecrate
Spontaneous cure/inflict:1 hp
Divine Flame
WIS
MODIFIER
Create Water
Divine Zephyr
SPELL
SAVE DC
SPELL
FOCUS
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
Cure Minor Wounds
Endurance
Detect Magic
Enthrall
0
0
Detect Poison
Find Traps
Guidance
Gentle Repose
1ST
Inflict Minor Wounds
Hold Person
2ND
Light
Inflict Moderate Wounds
Mending
Knife Spray
3RD
Purify Food and Drink
Lesser Restoration
Read Magic
Make Whole
4TH
Resistance
Remove Paralysis
5TH
Virtue
Resist Elements
Shatter
1ST LEVEL
6TH
1st Level
Shield Other
Silence
Spontaneous cure/inflict:1d8+1/level (max. +5)
7TH
Bane
Sound Burst
Speak with Animals
8TH
Bless
Spiritual Weapon
Bless Water
Summon Monster II
9TH
Burial Blessing
Undetectable Alignment
Cause Fear
DOMAINS
Zone of Truth
Command
name
__________________________________
granted power
_________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
q 1
___________________________________
q 2
___________________________________
q 3
___________________________________
q 4
___________________________________
q 5
___________________________________
q 6
___________________________________
q 7
___________________________________
q 8
___________________________________
q 9
___________________________________
Comprehend Languages
3RD LEVEL
Cure Light Wounds
Curse Water
Spontaneous cure/inflict: 3d8+1/level (max +15)
Deathwatch
Animate Dead
Detect Chaos
Beastmask
Detect Evil
Bestow Curse
Detect Good
Blessed Aim
Detect Law
Blindness/Deafness
Detect Undead
Briar Web
Divine Favor
Chain of Eyes
Doom
Contagion
Endure Elements
Continual Flame
Entropic Shield
Create Food and Water
Inflict Light Wounds
Cure Serious Wounds
Invisibility to Undead
Curse of the Brute
name
__________________________________
granted power
_________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
q 1
___________________________________
q 2
___________________________________
q 3
___________________________________
q 4
___________________________________
q 5
___________________________________
q 6
___________________________________
q 7
___________________________________
q 8
___________________________________
q 9
___________________________________
Magic Stone
Daylight
Magic Weapon
Deeper Darkness
Obscuring Mist
Dispel Magic
Protection from Chaos
Flame of Faith
Protection from Evil
Glyph of Warding
Protection from Good
Helping Hand
Protection from Law
Inflict Serious Wounds
Random Action
Invisibility Purge
Remove Fear
Lesser Telepathic Bond
Sanctuary
Locate Object
Shield of Faith
Magic Circle against Chaos
Summon Monster I
Magic Circle against Evil
Magic Circle against Good
2ND LEVEL
2nd Level
Magic Circle against Law
prestige domain name
__________________
granted power
_________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
q 1
___________________________________
q 2
___________________________________
q 3
___________________________________
q 4
___________________________________
q 5
___________________________________
q 6
___________________________________
q 7
___________________________________
q 8
___________________________________
q 9
___________________________________
Magic Vestment
Spontaneous cure/inflict: 2d8+1/level (max +10)
Aid
Meld into Stone
Negative Energy Protection
Animal Messenger
Obscure Object
Augury
Prayer
Brambles
Protection from Elements
Bull’s Strength
Remove Blindness/Deafness
Calm Emotions
Remove Curse
Consecrate
Remove Disease
Cure Moderate Wounds
Searing Light
Darkness
Speak with Dead
Death Knell
Speak with Plants
©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
3rd Level
CLERIC SPELLS
SPELL PLANNING SHEETS
Spikes
Righteous Might
9TH LEVEL
Stone Shape
Scrying
Summon Monster III
Slay Living
Astral Projection
Sweet Water
Spell Resistance
Energy Drain
Sword Stream
Summon Monster V
Gate
Water Breathing
True Seeing
Implosion
Water Walk
Unhallow
Miracle
Wind Wall
Wall of Stone
Soul Bind
Storm of Vengeance
4TH LEVEL
6TH LEVEL
Summon Monster IX
True Resurrection
Spontaneous cure/inflict: 4d8+1/level (max +20)
Animate Objects
Air Walk
Antilife Shell
SPELL DURATION TRACKING
Beast Claws
Banishment
Castigate
Blade Barrier
Spell: ___________________________________
Duration: __________________rounds/minutes
Control Water
Create Undead
Cure Critical Wounds
Etherealness
Death Ward
Find the Path
Dimensional Anchor
Forbiddance
Discern Lies
Geas/Quest
Spell: ___________________________________
Duration: __________________rounds/minutes
Dismissal
Greater Dispelling
Divination
Greater Glyph of Warding
Divine Power
Harm
Freedom of Movement
Heal
Giant Vermin
Heroes’ Feast
Spell: ___________________________________
Duration: __________________rounds/minutes
Greater Magic Weapon
Planar Ally
Harrier
Summon Monster VI
Imbue with Spell Ability
Wind Walk
Inflict Critical Wounds
Word of Recall
Lesser Planar Ally
Spell: ___________________________________
Duration: __________________rounds/minutes
Neutralize Poison
7TH LEVEL
Poison
Recitation
Blasphemy
Repel Vermin
Control Weather
Restoration
Destruction
Spell: ___________________________________
Duration: __________________rounds/minutes
Sending
Dictum
Spell Immunity
Greater Restoration
Status
Greater Scrying
Summon Monster IV
Holy Word
Tongues
Refuge
Spell: ___________________________________
Duration: __________________rounds/minutes
Unfailing Endurance
Regenerate
Weapon of the Deity
Repulsion
Weather Eye
Resurrection
Righteous Wrath of the Faithful
5TH LEVEL
Slime Wave
Spell: ___________________________________
Duration: __________________rounds/minutes
Summon Monster VII
Atonement
Word of Chaos
Bear’s Heart
Blight
8TH LEVEL
Break Enchantment
Spell: ___________________________________
Duration: __________________rounds/minutes
Circle of Doom
Antimagic Field
Commune
Brain Spider
Dispel Chaos
Chain of Chaos
Dispel Evil
Cloak of Chaos
Dispel Good
Create Greater Undead
Spell: ___________________________________
Duration: __________________rounds/minutes
Dispel Law
Discern Location
Divine Agility
Earthquake
Ethereal Jaunt
Fire Storm
Flame Strike
Greater Planar Ally
Greater Command
Holy Aura
Spell: ___________________________________
Duration: __________________rounds/minutes
Hallow
Mass Heal
Healing Circle
Shield of Law
Insect Plague
Summon Monster VIII
Mark of Justice
Symbol
Plane Shift
Unholy Aura
Raise Dead
©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
9th Level
4th Level
6th Level
Duration Tracking
7th Level
5th Level
8th Level
SACRED FIST SPELLS
SPELL PLANNING SHEETS
3RD LEVEL
Slay Living*
SPELL SAVE
Spell Resistance
Bestow Curse*
True Seeing
WIS
MODIFIER
Chain of Eyes
Unhallow*
Contagion*
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
Continual Flame
* The Dungeon Master decides which of these spells
are appropriate for the character’s organization.
** While these spells technically can be cast, a care-
less sacred fist might break his discipline, depend-
ing on his subsequent actions.
0
0
Cure Serious Wounds*
Curse of the Brute
1ST
Daylight
Deeper Darkness
2ND
Flame of Faith
3RD
Glyph of Warding
SPELL DURATION TRACKING
Inflict Serious Wounds*
4TH
Invisibility Purge
Spell: ___________________________________
Duration: __________________rounds/minutes
Magic Circle against Chaos*
5TH
Magic Circle against Evil*
Magic Circle against Good*
0 LEVEL
Magic Circle against Law*
Magic Vestment
Spell: ___________________________________
Duration: __________________rounds/minutes
Cure Minor Wounds*
Meld into Stone
Negative Energy Protection
Guidance
Obscure Object
Inflict Minor Wounds*
Protection from Elements
Light
Remove Curse*
Spell: ___________________________________
Duration: __________________rounds/minutes
Read Magic
Remove Disease*
Resistance
Speak with Plants
Virtue
Spikes**
1ST LEVEL
Stone Shape
Water Breathing
Spell: ___________________________________
Duration: __________________rounds/minutes
Bless Water*
Water Walk
Burial Blessing
Comprehend Languages
4TH LEVEL
4th Level
Cure Light Wounds
Spell: ___________________________________
Duration: __________________rounds/minutes
Curse Water*
Air Walk
Divine Favor
Beast Claws
Endure Elements
Cure Critical Wounds*
Entropic Shield
Death Ward
Inflict Light Wounds*
Divination
Spell: ___________________________________
Duration: __________________rounds/minutes
Invisibility to Undead
Divine Power
Magic Stone**
Freedom of Movement
Magic Weapon**
Imbue with Spell Ability
Protection from Chaos*
Inflict Critical Wounds*
Protection from Evil*
Neutralize Poison*
Spell: ___________________________________
Duration: __________________rounds/minutes
Protection from Good*
Poison*
Protection from Law*
Restoration
Sanctuary
Status
Shield of Faith
Tongues
2ND LEVEL
Unfailing Endurance
Spell: ___________________________________
Duration: __________________rounds/minutes
Aid
5TH LEVEL
Augury
Atonement
Brambles**
Blight
Bull’s Strength
Spell: ___________________________________
Duration: __________________rounds/minutes
Commune
Cure Moderate Wounds*
Dispel Chaos*
Death Knell
Dispel Evil*
Delay Poison
Dispel Good*
Endurance
Dispel Law*
Gentle Repose
Spell: ___________________________________
Duration: __________________rounds/minutes
Divine Agility
Inflict Moderate Wounds*
Ethereal Jaunt
Lesser Restoration
Hallow*
Resist Elements
Mark of Justice
Speak with Animals
Plane Shift
Undetectable Alignment
Raise Dead*
Righteous Might
©2001 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Permission granted to photocopy for personal use only.
3rd Level
Duration Tracking
0 Level
1st Level
2nd Level
5th Level
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