3rd Edition - Forgotten Realms - Deities Supplement, Rpg, D&D 3ed

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ORGOTTEN
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EALMS
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AMPAIGN
S
ETTING
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EB
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NHANCEMENT
BY
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he new F
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pro-
the Avaricious. He is an intensely greedy deity and is both desirous
and envious of others’ riches. He and his followers believe in the
acquisition and hoarding of money and other forms of wealth by
any and all means necessary. His relations with his fellow dwarven
deities are strained, but he has not been cast out of the pantheon.
The domains he is associated with are Dwarf, Evil, Luck, Trade, and
Trickery. His favored weapon is the dagger.
vides basic information on all of the deities of
Faerûn and detailed information on thirty of them.
Here are descriptions similar to those found in the deity entries in
the D&D
Player’s Handbook
for all the remaining deities of the
F
ORGOTTEN
R
EALMS
Campaign Setting
.
Abbathor
The dwarven god of greed, Abbathor (
ab
-bah-thor), is neutral evil.
His titles include the Great Master of Greed, the Trove Lord, and
Aerdrie Faenya
Aerdrie Faenya (
ai
r-dree
fah
-ane-yuh), the elven goddess of the air,
weather, and birds, is chaotic good. She is also called the Winged
Mother and the Lady of Air and Wind. Stories say that she was
revered in times past by the legendary winged avariel elves, but now
she is mainly venerated by those elves who are interested in the
weather, especially druids and rangers, and by those elves who either
possess winged mounts or have befriended flying creatures. The
domains associated with her are Air, Animal, Chaos, Elf, Good, and
Storm, and her favored weapon is the quarterstaff.
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2
Deities Supplement
Akadi
Akadi (ah-
kah
-dee), the goddess of elemental air, speed, and flying
creatures, is neutral. Her titles include the Queen of the Air and the
Lady of the Winds. Like her fellow elemental deities, she is an alien
and aloof deity. As a deity of freedom and travel, she teaches that
her followers should move as much as possible from place to place
and from activity to activity. She and her worshipers are diametri-
cally opposed to Grumbar and his followers. The domains associated
with her are Air, Illusion, Travel, and Trickery, and her favored
weapon is the heavy flail.
domains associated with her are Air, Evil, Storm, and Water, and
her favored weapon is the battleaxe.
Wildwanderer
Baervan Wildwanderer (
bay
-ur-van
wild
-wan-der-er), the gnome god
of forests, travel, and nature, is neutral good. His titles include the
Masked Leaf. He loves the forest and its animals and is always
accompanied by his intelligent giant raccoon companion, Chiktikka
Fastpaws, whose impulsive nature has landed the two in all sorts of
misadventures. Like all gnomes he is good-natured and loves practi-
cal jokes. His followers include many gnomes who live in or protect
wild places, as well as those who often undertake long journeys. The
domains associated with him are Animal, Gnome, Good, Plant, and
Travel, and his favored weapon is the halfspear.
Angharradh
The elven goddess of fertility, birth, and wisdom, Angharradh (
on
-
gahr-rath), is chaotic good. She is known as the Triune Goddess and
the Queen of Arvandor. She combines the aspects of three elven god-
desses, Aerdrie Faenya, Hanali Celanil, and Sehanine Moonbow, but
she is an entity distinct from them, as they are beings separate from
her. She is revered almost exclusively by moon elves and moon half-
elves, who believe that she is the consort of Corellon Larethian. The
domains associated with her are Chaos, Elf, Good, Knowledge, Plant,
Protection, and Renewal, and her favored weapons are the longspear
and shortspear.
Bahgtru
Bahgtru (
bahg
-tru), the orc god of strength, loyalty, and stupidity, is
chaotic evil. He is the son of Gruumsh and Luthic. He is known for
both his awe-inspiring strength and his incredible stupidity. He and
his followers like nothing more than mindless combat, and they
engage in it whenever possible. He teaches his followers to be loyal
to their commanders as long as there is the prospect for regular and
bloody battle. The domains associated with him are Chaos, Evil, Orc,
and Strength, and his favored weapon is the spiked gauntlet.
Anhur
Anhur (
ann
-her), the Mulhorandi god of war, physical prowess, and
storms, is chaotic good. His other titles include the General of the
Gods and the Falcon of War. He is a both a god of strategic plan-
ning and prowess in battle, and he calls upon his followers to defend
Mulhorand and to oppose that nation’s enemies, especially Thay.
The domains associated with him are Chaos, Good, Strength, Storm,
and War, and his favored weapon is the falchion.
Cloakshadow
Baravar Cloakshadow (
bare
-uh-vahr
cloke
-sha-doh), the gnome god
of illusion, deception, and traps, is neutral good. He is also known as
the Sly One, the Master of Illusion, and the Lord in Disguise. He is
charged with the protection of the gnome race, and he and his fol-
lowers use illusion, traps, and trickery in order to defend the For-
gotten Folk. He and his followers tend to be a bit untrusting of
outsiders and often work in the shadows or behind webs of illusion.
The domains associated with him are Gnome, Good, Illusion, Pro-
tection, and Trickery, and his favored weapon is the dagger.
Arvoreen
Arvoreen (
are
-voh-reen), the halfling god of war, defense, and vigi-
lance, is lawful good. He is also known as the Defender and the Vig-
ilant Guardian. He is fiercely protective of the halfling race and its
settlements, and he charges his followers to defend halfling homes
and to always be prepared against any aggressive incursions by par-
ticipating in regular drills, arms practice, and planning. The domains
associated with him are Good, Halfling, Law, Protection, and War,
and his favored weapon is the short sword.
Berronar Truesilver
Berronar Truesilver (
bair
-roe-nahr
troo
-sihl-vur), a lawful good god-
dess, is the dwarven protector of home, family, and marriage. She is
the consort of Moradin and is also known as the Revered Mother
and the Matron of Home and Hearth. She is a kind and caring god-
dess who values compassion and fidelity. She bids her followers to be
compassionate and to heal the ailing, but to also vigilantly defend
against any who threaten dwarven homes and children. The domains
associated with her are Dwarf, Family, Good, Healing, Law and Pro-
tection, and her favored weapon is the heavy mace.
Auril
Auril (
awe
-ril), the goddess of cold and winter, is neutral evil. Her
titles include the Frostmaiden and the Cold Goddess. She is, not sur-
prisingly, a cold and heartless goddess who would like nothing more
than to bring eternal winter to the face of Toril. Her faith is
strongest in the wintry north of Faerûn, where she bids her follow-
ers to quench all warmth and the revel in the cold. They are to cut
down the trees that block the winter wind and to knock holes in
building walls so all can feel the icy breath of the goddess. The
3
Baervan
Baravar
Deities Supplement
Beshaba
A chaotic evil goddess, Beshaba (beh-
sha
-ba) is the deity of bad luck,
misfortune, and random mischief. Her titles include the Maid of
Misfortune, Lady Doom, and Tyche’s Unpleasant Daughter. She
and her sister Tymora sprang from the husk of the former goddess
of luck, and the two and their followers have fought ceaselessly ever
since. She teaches that too much good luck is unfair and that the for-
tunate should have some bad luck to even the score. She bids her fol-
lowers to spread misfortune so that others will pray to her in order
to avoid such bad luck. The domains associated with her are Chaos,
Evil, Fate, Luck, and Trickery, and her favored weapon is a scourge.
Cyrrollalee
Cyrrollalee (
seer
-oh-
lah
-lee), the halfling goddess of trust, friend-
ship, and the home, is lawful good. Her titles include the Hand of
Fellowship and the Hearthkeeper. Her concern is with the defense
and protection of the halfling home and family, as well as the
friendship and hospitality that halflings show each other. Many of
her followers learn methods of unarmed combat. The domains asso-
ciated with her are Family, Good, Halfling, and Law, and her
favored weapon is the club.
Deep Duerra
Deep Duerra (
deep dwair
-uh), the duergar goddess of psionics, con-
quest, and expansion, is a lawful evil deity. Her titles include the
Queen of the Invisible Art. She teaches that gray dwarves should
develop their innate mental powers as well as seizing as much of the
Underdark as possible from other races. Many gray dwarves worship
her, especially by those with aggressive tendencies. The domains
associated with her are Dwarf, Evil, Law, Mentalism, and War, and
her favored weapon is the battleaxe.
Brandobaris
Brandobaris (
bran
-doe-
bare
-iss), a neutral god, is the halfling deity
of stealth, adventuring, and thievery. His titles include the Master
of Stealth, the Trickster, and the Irrepressible Scamp. A notorious
adventurer and a risk-taker, he has gotten himself in uncountable
scrapes, but has somehow always managed to come out ahead in the
end. He and Tymora are great friends. He exhorts his followers to
seek out adventure and excitement. They should always do their best
to come out ahead financially during such adventures, but they
should not be excessively greedy. The domains associated with him
are Halfling, Luck, Traveler, and Trickery, and his favored weapon
is the dagger.
Deep Sashelas
Deep Sashelas (
deep sa
-sheh-lahs), the elven god of oceans and sea
elves, is chaotic good. His titles include the Lord of the Undersea
and the Dolphin Prince. He is the patron of sea elves and is friend-
ly towards all nonevil sea-dwelling races as well as their deities. He
and his followers have an especially good relationship with dolphins.
He teaches his followers to defend the homelands of the sea elves
and their allies against undersea races that are bent on their destruc-
tion, as well as to protect and to revel in the serene and unique
beauty found only underwater. The domains associated with him are
Chaos, Elf, Good, Knowledge, Ocean, and Water, and his favored
weapon is the trident.
Smoothhands
Callarduran Smoothhands (
kaal
-ur-duhr-an
smooth
-hands), a neutral
deity, is the gnome god of stone, the deep underground, and mining.
His titles include the Deep Brother and the Master of Stone. He and
his followers derive joy from the discovery and mining of rubies and
other types of gems. He is the patron of deep gnomes and is conse-
quently worshiped by most members of that race. He and his fol-
lowers actively oppose those who would destroy the deep gnomes: the
evil Underdark races such as the drow, kuo-toas, and illithids. The
domains associated with him are Cavern, Craft, Earth, and Gnome,
and his favored weapon is the battleaxe.
Deneir
Deneir (deh-
neer
), the god of glyphs, images, and scribes, is neutral
good. His titles include the Lord of All Glyphs and Images and the
Scribe of Oghma. He is dedicated to the accurate rendering of both
writing and images, and encourages the spread of literacy, cartogra-
phy, and art. He instructs his followers to discover and record
ancient and long-lost writings and to act as scribes and teachers for
the illiterate. His followers include many who are interested in
recording knowledge and discovering new things, especially sages.
The domains associated with him are Good, Knowledge, Protection,
and Rune, and his favored weapon is the dagger.
Silverbeard
Clangeddin Silverbeard (
clan
-gehd-din
sihl
-vur-beerd), the dwarven
god of battle, war, and bravery, is lawful good. His titles include the
Father of Battle and the Lord of the Twin Axes. He delights in
battle, although he does not tolerate treachery or deceit, and he
expects his followers to do the same. He and his followers hate giants
and have trained their fellow dwarves in special ways to fight them.
The domains associated with him are Dwarf, Good, Law, Strength,
and War, and his favored weapon is the battleaxe.
Brightmantle
The dwarven god of scholarship, invention, and discovery, Dug-
maren Brightmantle (
duhg
-mah-ren
brite
-mant-tuhl), is chaotic
good. He is something of an anomaly among dwarven deities,
4
Callarduran
Clangeddin
Dugmaren
Deities Supplement
eschewing the traditional ways of his race and pantheon and instead
seeking out new ideas and new ways of doing things. As a result,
those dwarves who have adopted classes and professions that most
dwarves would consider nontraditional revere him. He teaches his
followers to travel widely, learn as much as possible, and tinker with
new mechanisms and ways of doing things. The domains associated
with him are Chaos, Craft, Dwarf, Good, Knowledge, and Rune, and
his favored weapon is the short sword.
members of that race, as well as outcast elves of all types. He teach-
es his followers to be self-sufficient, to forge their own path, and to
cultivate the arts of camouflage and deception. The domains associ-
ated with him are Animal, Chaos, Elf, Plant, and Travel, and his
favored weapon is the dagger.
Finder Wyvernspur
Finder Wyvernspur (
find
-er
wihv
-urn-spur), the god of the cycle of
life and the transformation of art, is chaotic neutral. He is also
known as the Nameless Bard, a title he gained during a lengthy
period of exile while he was mortal. He is a new deity, having
achieved divinity only a few years ago. He teaches that in order to
thrive, everything, especially art, much change and grow. Although
his faithful are few in number at the moment small, he is worshiped
by bards and artisans who wish to explore nontraditional methods of
expression, as well as the saurials (civilized lizardfolk from another
plane) of the Desertsmouth Mountains. The domains associated with
him are Chaos, Charm, Renewal, and Scalykind, and his favored
weapon is the bastard sword.
Dumathoin
Dumathoin (
doo
-muh-
thoe
-in), the dwarven god of buried wealth,
ores, gems, and mining, is neutral. He is known as the Keeper of
Secrets under the Mountain. It was he, dwarves say, who created the
caverns deep beneath the surface for dwarves to live in, and it was
he who placed the gems and precious ores there for them to admire
and, later, to mine. He is the patron of shield dwarves and is revered
by many of that race. His followers enjoy exploring the depths of
the earth and mining its riches without destroying its beauty. They
also guard the tombs of the dwarven dead. The domains associated
with him are Cavern, Craft, Dwarf, Earth, Knowledge, Metal, and
Protection, and his favored weapon is the maul.
Flandal Steelskin
Flandal Steelskin (
flan
-dahl
steel
-skin), the gnome god of mining,
physical fitness, metalworking, and smithing, is neutral good. His
titles include the Master of Metal, the Lord of Smiths, and the
Great Steelsmith. He is best known as the patron of gnome miners
and smiths. He is also worshiped by those who depend on the cre-
ations (such as armor and weapons) of smiths, as well as those who
rely their own strength to prosper. The domains associated with him
are Craft, Gnome, Good, and Metal, and his favored weapon is the
warhammer.
Eldath
Eldath (
el
-dath), the goddess of peace, quiet, stillness, pools, and
springs, is neutral good. Her titles include the Goddess of Singing
Waters, the Quiet One, and the Mother of the Waters. She teaches
that the pursuit of peace is of the highest importance and the quiet
of a peaceful grove or pool is the greatest beauty. Her followers
spend much time contemplating and meditating in such places, and
they only resort to violence in defense of themselves, of their
friends and loved ones, and of pools and groves. The domains asso-
ciated with her are Family, Good, Plant, Protection, and Water, and
her favored weapon is the net.
Gaerdal Ironhand
Gaerdal Ironhand (
gair
-dahl
eye
-urn-hand), the gnome god of vigi-
lance and combat, is lawful good. He is known as the Stern and the
Shield of the Golden Hills. He and his followers defend gnomes and
gnome settlements from hostile outsiders and practice their skills
ceaselessly in order to protect their homelands from danger. He and
his followers are rather stern and dour, being dedicated to the arts
of war and defense, and as a result, are anomalies among the fun-
loving gnomes. The domains associated with him are Gnome, Good,
Law, Protection, and War, and his favored weapon is the warham-
mer.
Erevan Ilesere
The elven god of mischief and rogues, Erevan Ilesere (
air
-eh-van
ill
-
eh-seer), is chaotic neutral. His titles include the Trickster and the
Chameleon. He is an ever-changing god, always looking for some
exciting new adventure or mischief to engage in. His fun-loving and
prankish nature has somewhat strained his relationships with his
fellow elven deities, and as a result he spends most of his time with
deities who share similar mischievous outlooks. His followers are
always looking for new sources of excitement and are notorious
adventurers and pranksters. The domains associated with him are
Chaos, Elf, Luck, and Trickery, and his favored weapon is the short
sword.
Garagos
Garagos (
gah
-rah-gohs), the deity of war and plunder, is chaotic neu-
tral. His titles include the Reaver and the Master of All Weapons.
He is an older deity whose place has been more or less taken by his
younger rival Tempus. Garagos is more concerned with war’s
destructiveness and plundering than with strategy or tactics, and he
and his followers attack and destroy any rivals who stand in their
way. The domains associated with him are Chaos, Destruction,
Strength, and War, and his favored weapon is the longsword.
Fenmarel Mestarine
Fenmarel Mestarine (
fehn
-muh-rehl
mess
-tuh-reen), the elven god
of outcasts and isolation, is chaotic neutral. Those who have left tra-
ditional elven society, either intentionally or involuntarily, as well
as elves who wish to isolate themselves from the outside world, wor-
ship him. He is the patron of wild elves and is worshiped by most
5
Deities Supplement
Gargauth
Gargauth (
gar
-goth), the god of betrayal and political corruption, is
lawful evil. His titles include the Outcast and the Hidden Lord.
Rumored to have originally been a powerful devil cast out of the
Nine Hells (Baator) after crossing the dark powers who dwell there,
he has since wandered the Material Plane seeking souls to corrupt.
Subsequent to exiting Baator, he gained enough power to ascend to
godhood. He grants great powers to his worshipers, but those who
accept his bargains inevitably pay a terrible price in the end. The
domains associated with him are Charm, Evil, Law, and Trickery,
and his favored weapons are the dagger and the throwing dagger.
what distant and aloof. Those who live or work underground, as well
as those who resist change, venerate him. He counts many adven-
turers who venture underground among his worshipers, as well as a
few members of underground races such as dwarves and deep
gnomes. He and his followers are diametrically opposed to Akadi.
The domains associated with him are Cavern, Earth, Metal, and
Time, and the favored weapon is the warhammer.
Windstrom
Gwaeron Windstrom (
gwair
-on
wind
-strahm), the god of tracking
and rangers, is neutral good. His titles include the Master of Track-
ing. Once a mortal ranger of the North, he was raised long ago to
godhood through sponsorship by Mielikki. He is a master tracker
and has no rival in discovering weeks-old paths or obscure woodland
signs. He is a foe of Malar, and he and his followers fight relent-
lessly against that god’s works. His followers ceaselessly hone their
tracking and wilderness skills. The domains associated with him are
Animal, Good, Knowledge, Plant, and Travel, and his favored
weapon is the greatsword.
Geb
The Mulhorandi god of the earth and miners, Geb (
geb
), is neutral.
His titles include Lord Earth and the King of the Riches under the
Earth. He is an old and even-tempered deity whose main concern is
the protection of the earth and everything under its surface. He is
the father of Osiris, Isis, Nephthys, and Set. Mulhorand’s miners
worship him, though any who must spend time beneath the earth,
such as adventurers, also pay him homage. The domains associated
with him are Cavern, Craft, Earth, and Protection, and his favored
weapon is the quarterstaff.
Haela Brightaxe
Haela Brightaxe (
huh
-ae-la
brite
-ax), the patron of those dwarves
who find particular joy in fighting, battling monsters, and adven-
turing to those ends, is chaotic good. Her titles include the Lady of
the Fray and the Luckmaiden. She and her worshipers delight in
battle and are constantly seeking out combat and new foes to fight.
Her followers are commanded to spare those deserving of mercy and
to ruthlessly smite those who are evil and treacherous. She and her
followers often work closely with Clangeddin Silverbeard and
Marthammor Duin and their clergy. The domains associated with
her are Chaos, Dwarf, Good, Luck, and War, and her favored
weapon is the greatsword.
Ghaunadaur
Ghaunadaur (
gone
-ah-door), the god of oozes, slimes, and subter-
ranean things, is chaotic evil. It is also known as That Which Lurks
and the Elder Eye. It is a loathsome and disgusting deity who enjoys
cavorting with mindless slimes and oozes as well as its roper ser-
vants. It teaches that only the strongest beings are worthy to sur-
vive and that all lesser beings (meaning all those who do not worship
it) should be destroyed. It is worshiped by some drow dissatisfied by
the power of Lolth’s clergy as well as by evil and degenerate
humans. The domains associated with it are Cavern, Chaos, Drow,
Evil, Hatred, and Slime, and its favored weapon is the warhammer.
Hanali Celanil
The elven goddess of love, beauty, and art, Hanali Celanil (
han
-uh-
lee
sell
-uh-nihl), is chaotic good. Her titles include the Heart of Gold
and Lady Goldheart. She is a joyful deity and delights especially in
the creation of beautiful things and in the intense love of youth. She
exhorts her followers to spread love, happiness, and beauty and to
defend against those who would destroy these things. She is on good
terms with Sharess and Sune, with whom she has friendly arguments
over the merits of elven versus human beauty. The domains associ-
ated with her are Chaos, Charm, Elf, Good, Magic, and Protection,
and her favored weapon is the dagger.
Gorm Gulthyn
Gorm Gulthyn (
gorm gull
-thin), the dwarven god of guardians,
defense, and vigilance, is lawful good. His titles include Fire Eyes,
the Golden Guardian, and the Sentinel. He is the patron of all those
who defend dwarven homelands from hostile outside forces. He
commands all his followers to be ever vigilant and to never let their
guard down lest they or their charges be surprised and overwhelmed.
Many among the dwarven military worship him. The domains asso-
ciated with him are Dwarf, Good, Law, Protection, and War, and his
favored weapon is the battleaxe.
Grumbar
The elemental god of earth, Grumbar (
grum
-bar), is neutral. His
titles include King of the Land Below the Roots and the Earthlord.
He embodies the earth and the stability and resistance to change
that that element represents. Like all elemental deities, he some-
Hathor
Hathor (
haa
-thor), the Mulhorandi goddess of motherhood, folk
music, the moon, and fate, is neutral good. She is also known as the
Nurturing Mother, the Quiet One, and the Dancer of Fortune.
Although she is best known as the goddess of motherhood, he com-
passionate nature makes her the patron of the lowly and the down-
6
Gwaeron
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