3rd Edition - Monster Manual Supplement - Majesty, Rpg, D&D 3ed

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CHUUL
CHUUL
CHUUL
Large Aberration
Hit Dice:
11d8+44 (53 hp)
Initiative:
+3 (Dex)
Speed:
30´ Swim 20´
AC:
22 (-1 size, +3 Dex, +10 natural)
Attacks:
claws +12 melee;
Damage:
2 claws 2d6+5;
Face/Reach:
5 ft. by 5 ft./10 ft.
Special Attacks:
Grab, crush, paralysis
Special Defenses:
Immune to paralysis and poison
Saves:
Fort +7, Ref +6, Will +9
Abilities:
Str 20, Dex 16, Con 18, Int 10, Wis 14, Cha 5
Skills:
Hide +16, Listen +9
A horrible mix of crustacean, insect, and serpent, the chuul is
a horrible abomination with huge pincer-like claws, four
webbed legs, a wide tail, and a mandibled mouth surrounded
by squirming tentacles. Its entire body is encased in an orange
and black carapace.
Amphibious, chuul are clumsy swimmers and actually prefer to
be on land or in very shallow water. Chuul love to prey upon lizard-
folk, for they enjoy killing and eating intelligent prey more than
animals or beasts.
Chuul are known to collect trophies from their kills. Although
unable to use weapons, armor or most other belongings of their
intelligent victims, chuul keep them in their submerged or
partially submerged lairs. If the victim has no interesting posses-
sions, the chuul will keep its skull.
Although most live in swamps and jungles, some chuul have
adapted to subterranean life, hunting in and near underground
streams and lakes. These underground chuul have darkvision and
are sometimes in the thrall of beholders or mind flayers and prey
upon troglodytes and unwary drow.
Combat
The chuul prefers to wait by the shore, submerged in murky water,
until it hears prey (in or out of the water) come by that it can attack
with surprise.
When it attacks, if it faces multiple opponents, the chuul
grabs with its pincer-claws, crushes its foes, and then passes one
into its tentacles for biting and eating. It tries to always have one
claw free, so if it faces a great many opponents, it drops paralyzed
or dead victims without eating them so that it may continue
grabbing, crushing and paralyzing.
Grab:
When the chuul makes a successful claw attack, make a
grappling check. If it gets a hold the opponent is caught in the
pincer-like claw and damage is automatic each round, with an addi-
tional +1d6 bludgeoning damage from the crushing force, until the
opponent escapes or is forced into the creature’s tentacles.
Paralyzation:
The chuul can transfer grabbed victims from
its claw to its tentacles. The tentacles grapple the victim with the
same strength as the claw, but deliver no damage themselves.
However, the touch of the tentacles carries with it a paralytic
secretion. A Fort saving throw (DC 19) is required to avoid the
paralysis, which lasts for 2d6 rounds. While held in the tentacles,
paralyzed or not, the victim is automatically bitten each round
by the creature’s mandibles for 1d8+2 damage.
Climate/Terrain:
Temperate or warm marsh or forest or
underground
Organization:
Solitary (1), pack (1d4+1)
Challenge Level:
10 (solitary) 12 (pack)
Alignment:
Usually chaotic evil
Advancement Range:
Up to +5 HD
1
DIGESTER
DIGESTER
DIGESTER
Medium Magical Beast
Hit Dice:
8d10+24 (68 hp)
Initiative:
+6 (Dex, Improved Initiative)
Movement:
60´
AC:
17 (+2 Dex, +5 natural)
Attacks:
Rake +11 melee
Damage:
Rake 1d8+3
Face/Reach:
5 ft. by 5 ft./5 ft.
Special Attack:
Squirt acid
Special Defenses:
Scent, acid Immunity
Saves:
Fort +9, Ref +8, Will +3
Abilities:
Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills:
Hide +11, Listen +6, Jump +10, Spot +6
Feats:
Alertness, Dodge, Improved Initiative
These swift predators produce an acidic spray that can reduce a
human to a pool of glop in seconds.
Digesters lurk almost anywhere there is prey to be found from
barren deserts to steaming jungles. A digester resembles a carnivo-
rous dinosaur with powerful hind legs and a long tail. It has a
narrow head with a sucking mouth. The digester projects acid from
an orifice in its forehead.
A digester stands about 5 feet tall, but is 8 feet long from
snout to tail.
Combat
A digester is a hunting and eating machine. When it is not
hungry (which is rarely) it lies low and avoids most other crea-
tures. When hunting, it looks about for a likely target, then
charges forth and delivers a gout of acid. If the initial attack is
insufficient to kill the prey, the digester attacks with it’s hind
feet until it can squirt acid again.
Squirt Acid: A digester can produce a spray of acid in a cone 20 feet
long. This delivers 4d8 points of acid damage to everything in the
area. The creature also can produce a concentrated stream of acid
that can affect a single target within 5 feet; this inflicts 8d8 points
of acid damage. In either case, a successful Reflex save vs. DC 17
reduces the damage by half.
Skills: The digester’s coloration gives it a +4 to hide checks. It
also has a +4 to jump checks.
Climate/Terrain:
Any temperate or warm land and under-
ground
Organization:
solitary (1)
Challenge Level:
5
Alignment:
Usually neutral
Advancement Range:
up to +10 HD
2
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