3rd Edition - Song and Silence, Rpg, D&D 3ed

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A Guidebook to Bards and Rogues
DAVID NOONAN AND JOHN D. RATELIFF
SKIP WILLIAMS
PENNY WILLIAMS
ED STARK
TODD LOCKWOOD
DAVID ROACH, WAYNE REYNOLDS
TODD GAMBLE
ERIN DORRIES
CYNTHIA FLIEGE
DAWN MURIN
ANTHONY VALTERRA
JUSTIN ZIRAN
CHAS DELONG
Playtesters:
Rich Baker, Jennifer Clarke Wilkes, Andy Collins, Monte Cook, Bruce R. Cordell,
Marleon Cumpston, Cameron Curtis. Christopher Dauer, Jesse Decker, Dale Donovan, David Eckelberry,
Jeff Grubb, Nathan Keller, Brandon Kelly, Sean Kelly, Gwendolyn EM. Kestrel, Kevin Kulp, Toby Latin,
Duane Maxwell, Will McDermott, Lorcan Murphy, Jon Otaguro, Rich Redman, Andrew Rothstein, Steve Schubert,
Ed Stark, Tim J. Stellmach, John Sussenberger, Chris Thomasson, JD Wiker, Penny Williams, Skip Williams
This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be
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Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new
DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
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TABLE OF CONTENTS
Introduction, .................... 4
What This Book Is And Is Not........................4
How to Use This Book....................................4
Step 5: Craft the Trap ..................................30
Repairing and Resetting Mechanical
Traps ............................................................30
Variant: Helpful "Traps" .................................31
90 Sample Traps .........................................32
Variant: What Disabling a Device Means ......32
New Ways to Use Skills ..................................36
The Fine Art of Hiding ................................36
Concealed Weapons ....................................37
Variant: Tougher Tumble Checks ................37
Feats.................................................................38
Acrobatic .....................................................38
Alluring ........................................................38
Arterial Strike ..............................................38
Athletic ........................................................38
Charlatan .....................................................38
Chink in the Armor .....................................38
Dash ............................................................38
Disguise Spell .............................................38
Expert Tactician ...........................................38
Extra Music .................................................39
Fleet of Foot ................................................39
Flick of the Wrist .........................................39
Green Ear ....................................................39
Hamstring ...................................................39
Jack of All Trades .........................................40
Lingering Song ............................................40
Multicultural ................................................40
Obscure Lore ..............................................40
Persuasive ...................................................40
Pyro ..............................................................40
Quicker Than the Eye ..................................40
Requiem ......................................................40
Shadow ........................................................40
Snatch Weapon ...........................................40
Subsonics ....................................................40
Trustworthy ..................................................40
Chapter 1: Prestige Classes ........ 5
Dread Pirate ....................................................5
Requirements ..............................................5
Class Skills ..................................................6
Class Features .............................................6
Dungeon Delver .............................................7
Requirements ..............................................7
Class Skills ..................................................7
Class Features .............................................8
Fang of Lolth ...................................................8
Requirements ..............................................8
Class Skills ..................................................9
Class Features .............................................9
Fang Scarab .................................................10
Outlaw of the Crimson Road .........................10
Requirements ..............................................11
Class Skills ..................................................11
Class Features .............................................11
The Outlaw's Code .....................................12
Royal Explorer .................................................13
Requirements ..............................................13
Class Skills ..................................................13
Class Features .............................................13
The Minutes of the Royal Explorers
Society ......................................................13
Spymaster .......................................................14
Requirements ..............................................14
Class Skills ..................................................15
Class Features .............................................15
Temple Raider of Olidammara .......................16
Requirements ..............................................1 7
Class Skills ..................................................17
Class Features .............................................17
Thief-Acrobat ..................................................18
Requirements ..............................................18
Class Skills ..................................................19
Class Features .............................................19
Vigilante ..........................................................20
Requirements ..............................................21
Class Skills ..................................................21
Class Features .............................................21
Virtuoso ..........................................................22
Requirements ..............................................23
Class Skills ..................................................23
Class Features .............................................23
Chapter 3: Bard and Rogue
Equipment. ................... 41
Bards and Their Instruments .........................41
Variant: Vocalists and Instrumentalists .......41
Types of Instruments ..................................41
Undead Bards .................................................42
Weapons ......................................................51
New Weapons .............................................51
Thief Gear .......................................................53
Magic Items ................................................55
Chapter 4: Organizations for Bards
and Rogues .................. 59
Ten Thieves' Guilds ........................................59
The Traditional Thieves' Guild ...................59
The Mob ......................................................61
Neighborhood Gang ...................................63
Assassins' Guild .........................................64
Thieves Behind the Throne ........................66
Spy Network ................................................67
Smuggler Cartel ..........................................67
Thieves' War! ...............................................68
2
Chapter 2: Skills and Feats ........ 25
A Primer on Poisons ......................................25
Do-It-Yourself Traps ........................................25
Step 1: Figure Out the Concept .................25
Step 2: Determine the Trigger and Reset .....26
Step 3: Figure Out the Numbers ...............28
Other Ways to Beat a Trap ......................29
Step 4: Figure Out the Cost ........................30
TABLE OF CONTENTS
Monster-Based Guild ..................................69
Remnant Guilds and New Guilds ..............70
Bardic Colleges ...............................................71
College of Concrescent Lore .......................71
Talespinners' League ..................................72
College of Arcanobiological Studies ..........73
Lamenters' Order ........................................73
Watchers for the Coming Sunset ...............74
Ranks of the Watchers for the
Coming Sunset ....................................74
Conservatory of the Ineffable Chord ..........75
League of Boot and Trail .............................75
Explorers and the League ........................76
Chapter 5: You and the World
Around You .................. 77
The Rogue .......................................................77
Role in the Campaign .................................77
Role in the Game ........................................78
Motivation ...................................................78
Relations with Other Classes .....................80
The Bard ..........................................................81
Role in the Campaign .................................81
Role in the Game ........................................82
Motivation ...................................................82
Relations with Other Classes .....................83
Special Combat Options ................................84
Unusual Flanking Situations ......................84
Sneak Attacks ..............................................86
Garrote Attacks ...........................................86
Chapter 6: Spells ................ 88
New Assassin Spells ......................................88
New Bard Spells .............................................88
New Spells ......................................................89
Table 1-1: The Dread Pirate ..............................5
Table 1-2: The Dungeon Delver ........................7
Table 1-3: The Fang of Lolth .............................9
Table 1-4: The Outlaw of the Crimson Road ....12
Table 1-5: The Royal Explorer ............................14
Table 1-6: The Spymaster ..................................15
Table 1-7: The Temple Raider of
Olidammara.....................................................l7
Table 1-8: The Thief-Acrobat .............................20
Table 1-9: The Vigilante .....................................21
Table 1-11: The Virtuoso ...................................22
Table 2-1: Craft (Poisonmaking) DCs ...............25
Table 2-2: Base Cost and CR Modifiers for
Mechanical Traps ............................................26
Table 2-3: Raw Materials Cost and CR
Modifiers for Magic Device Traps .................28
Table 2-4: CR Modifiers by Poison Type ...........29
Table 2-5: Craft (Trapmaking) DCs ...................30
Table 3-1: Weapons ...........................................51
Table 3-2: Thief Gear .........................................53
3
INTRODUCTION
Call them the skilled gentlemen and ladies.
Some prefer to keep to the silence and the shadows,
avoiding attention while plying their trade. Others
love to display their talents, basking in the adoration of
the public. They are rogues and bards, and they often
make the difference between success and failure for
their companions.
As one of these highly skilled individuals, you have
a special place in any adventuring party. Let the fight-
ers, barbarians, rangers, and monks charge into com-
bat when danger threatens. Let the wizards and
sorcerers hang back to cast their spells
from a safe distance. Let the cler-
ics, paladins, and druids keep the
party in line and provide the heal-
ing that keeps everyone going
Your approach is subtler and
more oblique. If you're a rogue,
you know how to set up the
best possible shot—a surgical
strike that leaves your foe in
a world of hurt. If you're a
bard, you thrive as a
jack-of-all-trades—
you have good com-
bat skills, a nice array
of spells, a knack for
getting along with
others, and special
powers that improve
the talents of your com-
panions. Quite simply put, those who adventure with-
out a rogue in their midst tend to have a lot of traps
blow up in their faces, while those in a party with a bard
become better at whatever it is they do.
Manual.
Nothing here supersedes or replaces the rules or
information presented there, except where noted.
This book provides options rather than restrictions for
play. Take and use what you like, modify anything you
wish, and ignore the rest. Players should ask their
Dungeon Masters (DMs) about incorporating elements
of this book into existing campaigns before making any
changes to their player characters (PCs). DMs can also
use the rules, classes, and magic items presented here to
develop interesting nonplayer characters (NPCs).
Song and Silence
provides a variety of tools for customiz-
ing your bard or rogue character. New prestige classes,
new feats, new equipment, and new organizations let
you personalize your characters and enhance their roles
in adventuring groups.
All this information pertains equally to PCs and
NPCs, so both players and DMs can make
full use of it. Any place names mentioned
here are drawn from the
D&D world as defined in
the
D&-D Gazetteer;
DMs
using other campaign
settings can simply re-
place these names with
others of their choice.
Chapter 1 presents
ten new prestige classes
"' especially appropriate
for rogues and bards.
Each class offers a unique
direction for character development.
Chapter 2 features an array of new feats that expands
the capabilities of any bard or rogue. Also presented here
are some new ways to use existing skills.
Chapter 3 details a plethora of new equipment for rogues
and bards, from musical instruments to new magic items.
Chapter 4 describes thieves' guilds and bardic colleges.
Membership in one of these groups can provide a bard or
rogue with allies as well as other benefits.
Chapter 5 places your character in context with the rest
of the campaign world. It also offers hints on utilizing
special combat maneuvers, such as flanking and sneak
attacks, to best advantage.
Finally, Chapter 6 lists new spells for bards and assas-
sins. Besides enhancing their regular abilities, these spells
help to set those classes apart from others.
This book examines rogues and bards in depth and offers
new ways to develop them. All this material pertains to
the new edition of the DUNGEONS & DRAGONS* game.
Here you will find new feats, rules, and prestige classes, as
well as useful advice for getting the most out of your
rogue or bard.
This supplement is designed to mesh with the rules
system presented in the three core D&D rulebooks: the
Player's Handbook, DUNGEON MASTER'S Guide
and
Monster
4
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