3rd Edition - Masters of the Wild, Rpg, D&D 3ed
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MASTERS
OF THE
WILD
A Guidebook to
Barbarians,
Druids, and Rangers
Credits
Designers:
Additional Design and Inspiration:
DAVID ECKELBERRY AND
MIKE SELINKER
WOLFGANG BAUR, MICHAEL DONAIS,
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TEEUWYNN WOODRUFF
PENNY
WILLIAMS
ED STARK
DAWN MARIN
JEFF EASLEY
DENNIS CRAMER, DAVID DAY, WAYNE
REYNOLDS
ANGELIKA LOKOTZ
CYNTHIA FLIEGE
ANTHONY VALTERRA
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CHAS
DELONG
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DUNGEONS
& DRAGONS
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TABLE OF CONTENTS
TABLE OF CONTENTS
Plant Control . . . . . . . . . . . . . . . . . . . . . . . . . . .
.
24
Plant Defiance
. . .
. . . . . . . . . . . . . . . . . . . . . . . . 24
Introduction . . . . . . . . . . . . . . . . . . . . . . 4
Power Critical
. . . . . . . . . . . . . . . . . . . . . . . . . .
. 24
Proportionate
Wild Shape . . . . . .
. .
. . . . . . . . . .
24
. . . . . . . . . . . . . . . . . . . .
How to Use This Book
. . . . . . . . . . . .
. . . . . . . . . . . . .
4
4
Remain Conscious . . . . . . . . . . . . . . . . . . . . . . . . 25
Resist Disease . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Chapter 1: Nature's Lore. . . . . . . . . . . . . 5
Resist Poison . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
The Barbarian in Perspective . . . . . . . . . . . . . . . . . . . . 5
Resistance to Energy . . . . . . . . . . . . . . . . . . . . . . 25
Scent . .
. . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . 25
Race and the Barbarian . . . . . . . . . . . . . . . . . . . . . . . 5
Shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
The Barbarian and Other Classes . . . . . . . . . . . . . . . 6
ac . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Speaking
Wild Shape . . . . . . . . . . . . . . . . . . . . . .
25
Supernatural Blow . . . . . . . . . . . . . . . . . . . . . . . . 25
Wingover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Sidebar: Level Equivalent . . . . . . . . . . . . . . . . . . . . . . 6
Choosing When to Rage . . . . . . . . . . . . . . . . . . . . . .7
Sidebar: On the Origin of Things . . . . . . . . . . . . . . . 8
The Druid in Perspective . . . . . . . . . . . . . . . . . . . . . . . 8
Race and the Druid . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Chapter 3: Tools of the Trade . . . . . . . 26
The Druid and Other
Classes
. . . . . . . . . . . . . . . . .
10
Rules Update: Using
Wild Shape . . . . . . . . . . . . . . . 10
Exotic Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Weapon Descriptions . . . . . . . . . . . . . . . . . . . . . . . . 26
The Ranger in Perspective . . . . . . . . . . . . . . . . . . . . . . 12
New Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Infusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
31
Race and the Ranger . . . . . . . . . . . . . . . . . . . . . .
. . 13
The Ranger and Other Classes . . . . . . . . . . . . . . . . 14
Sidebar: Optional Rule: Druids as Alchemists . . . . 31
Variant: Urban Rangers . . . . . . . . . . .
. . . . . .
.
. .
.
.
15
What Is an
Infusion?
. . . . . . . . . . . . . . . . . . . . . . . .
31
Choosing a Favored Enemy . . . . . . . . . . . . . . . . . . . 16
Creating Infusions . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Variant Favored Enemy Rules . . . . . . . . . . . . . . . . . 18
Variant:
Doing
It Yourself . . . . . . . . . . . . . . . . . . . . 32
Sidebar: Variant Intimidation Rules . . . . . . . . . . . . . 18
Chapter 2: Skills and Feats. . . . . . . . . . . 18
New Ways to Use Skills . . . . . . . . . . . . . . . . . . . .
.
. . . . . . . . .
. . . . . .
34
Animal Companions . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Sidebar: Previous Sources . . . . . . . . . . . . . . . . . . . . 34
Shopping
for an Animal
. . . . . . . . . . . . . . . . . . . . .
34
The Bond . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Animal Mood and Attitude . . . . . . . . . . . . . . . . . . . 35
Limitations and Problems . . . . . . . . . . . . . . . . . . . . 35
Sidebar: The Best Animal Companion? . . . . . . . . . . 35
Food and Care . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Sidebar: Raising a Companion . . . . . . . . . . . . . . . . 36
Breaking the Limits
. . . . . . . . . . . . . . . . . . . . . . . . .
36
Abandoning a Companion . . . . . . . . . . . . . . . . . . . 37
Improving a
Companion
. . . . . . . . . . . . . . . . . . . . . 37
Dire Animals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Dire
Toad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
38
Dire Hawk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Dire Snake . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Dire Horse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Dire Elk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39
Dire Elephant . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
39
Legendary Animals
. . . . . . . . . . . . . .
. . . . . . . . . . . . . 40
Legendary Eagle . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Legendary Ape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Legendary Wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Legendary Snake . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Legendary Horse . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Legendary Bear . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Legendary Tiger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Legendary Shark . . . . . . . . . . . . . . . . . . . . . . . . . . .43
Chapter
s:
Prestige Classes
. . . . . . . . .
43
Animal Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Sidebar: Special Prestige Classes . . . . . . . . . . . . . . 43
Totems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Bane of Infidels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Blighter
. . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 48
Bloodhound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49
Organization
: The
Bloodhounds . . . . . . . . . . . . . . . 51
. . . 18
Handle Animal . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Hide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Wilderness Lore . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Virtual Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Wild Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.20
New Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Animal Control . . . . . . . . . . . . . . . . . . . . . . . . . .
20
Animal Defiance . . . . . . . . . . . . . . . . . . . . . . . . . 20
Blindsight . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.21
Brachiation . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Create Infusion . . . . . . . . . . . . . . . . . . . . . . . . . .
22
Clever Wrestling
. . . . . . . . . . . . . . . . . . . . . . . . . 22
Destructive Rage . . . . . . . . . . . . . . . . . . . . . . . . . 22
Dragon's Toughness . . . . . . . . . . . . . . . . . . . . .
.22
Dwarf's Toughness . . . . . . . . . . . . . . . . . . . . . . . 22
Extended Rage . . . . . . . . . . . . . . . . . . . . . . . . . . .
22
Extra Favored Enemy . . . . . . . . . . . . . . . . . . . . . . 22
Extra Rage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Extra Wild
Shape .
. . . . . . . . . . . . . . . . . . . . . . . .
22
Fast
Wild Shape . . . . . . . . . . . . . . . . . . . . . . . . . .
22
Faster
Healing
. . .
. . . . . . . . . . . . . . . . . . . . . . . . 22
Favored Critical . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Flyby Attack
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
Giant's Toughness . . . . . . . . . . . . . . . . . . . . . . . . 23
Greater
Resiliency . . . . . . . . . . . . . . . . . . . . . . . . 23
Greater Two-Weapon Fighting . . . . . . . . . . . . . . . 23
Improved Flight . . . . . . . . . . . . . . . . . . . . . . . . . .
23
Improved Swimming . . . . . . . . . . . . . . . . . . . . . . 23
Instantaneous Rage . . . . . . . . . . . . . . . . . . . . . . .
23
Intimidating Rage
. . . . . . . . . .
. .
.
.
. . . . . . . . . . 24
Multiattack . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Multidexterity . . . . . . . . . . . . . . . . . . . . . . . . . . . .
24
Natural Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Off-Hand Parry . . . . . . . . . . . . . . . . . . .
. . . . . . .
24
What This Book Is and Is Not
Chapter
4:
Animals
Deepwood Sniper . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Exotic Weapon Master
. . . . . . . . . . . . . . . . . . . . . . . . 53
Sidebar
:
More Spells for Adepts . . . . . . . . . . . . . . . . . 81
New Spells . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . .81
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Organization: The Eyes of Gruumsh
. . . . . . . . . . . .
56
TABLES
Foe Hunter
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.56
Forsaker . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
.
. . .
. .57
Table t-1 : Feats
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Frenzied Berserker . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Table 3-1 : New Exotic Weapons . . . . . . . . . . . . . . . . . 26
Geomancer
. . .
. .
.
. . . . .
. . . . . . . . . . . . . . . . . . . . . . 60
Table
3-2
:
New Magic Items . . . . . . . . . . . . . . . . . . . . 28
Drift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Table 3-3 : Infusion Base Prices and Costs
. . . . . . . . . 32
Hexer . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Table 3-4:
Tailored Infusions . . . . . . . . . . . . . . . . . . . 33
King/Queen of the Wild . . . . . . . . . . . . . . . . . . . . . . . 65
Table 5-1 : The Animal Lord . . . . . . . . . . . . . . . . .
. . .
43
Terrain-Dependent Features . . . . . . . . . . . . . . . . . . 66
Table 5-2: The Bane of Infidels . . . . . . . . . . . . . . . . . . 47
Oozemaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Table 5-3 : The Blighter . . . . .
. . . . . . . . . . . . . . . . . . . 48
Shifter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Table 5-4
:
The Bloodhound . . . . . . . . . . . . . . . . . . . . 50
Tamer of Beasts . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . 70
Table 5-5 : The Deepwood Sniper
. . . . . . . . . . . . . . . . 52
Tempest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Table 5-6: The Exotic Weapon Master
. . . . . . . . . . . . 53
Verdant Lord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
Table 5-7: The Eye of Gruumsh . . . . . . . . . . . . . . . . . 55
Organized Druids:
Table 5-8: The Foe Hunter . . .
. . . . . . . . . . . . . . . . . . 56
The Order of the Verdant Grove . . . . . . . . . . . . . 74
Table 5-9: The Forsaker . . . . . . . . . . . . . . . . . . . .
. . .
58
Watch Detective . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Table
5-10: The Frenzied Berserker . . . . . . . . . . . . . . . 60
Sidebar: The Rule of Evidence
. . . . . . . . . . . . . . . . . 75
Table 5-11 : The Geomancer .
. . . . . . . . . . . . . . . . . . . 61
Windrider
.
.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
Table 5-12: The Hexer . . . . . . . . . . . . . . . . . . . . . .
64
What's a Mount? . . . . . . . . . . . . . . . . . .
. . . . . . . . . 79
Table 5-13: The King/Queen of the Wild
. . . . . . . . . . 66
. . .
Sidebar: Other
Mount Feats . . . . . . . . . . . . . . . . . . 79
Table 5-14: The Oozemaster . . . . . . . . . . . . . . . . . . . 67
Table 5-15: The Shifter . . . . .
. . . . . . . . . . . . . . . . . . . 69
Chapter G:
Spells . . . . . . . . . . . . . . . . . 80
Table 5-16: The Tamer of Beasts . . . . . . . . . . . . . . . . . 70
New Druid Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . .
80
Table 5-17: The Tempest
. . . . . . . . . . . . . . . . . . . . . . . 72
New Ranger Spells . . . . . . . . . . . . . . . . . . . . . . . . . . .81
Table 5-18: The Verdant Lord . . . . . . . . . . . . . . . . . . . 73
New Cleric Spells . . . . . .
. . . . . . . . . . . . . . . . . . . . . . 81
Table 5-19
:
The
Watch Detective . . . . . . . . . . . . . . . . 75
New Sorcerer/Wizard Spells . . . .
. .
. . . . . . . . . . . . . .
81
Table 5-20: The Windrider . .
. . . . . . . . . . . . . . . . . . .
77
Table 5-21 : The Windrider's Mount. . . . . . . . . . . . . . . 78
Table 5-22: Handle Animal DCs for
Training Mounts . . . . . . . . . . . . . . . . .
. . . 79
Eye of Gruumsh
INTRODUCTION
differently than people who band
together in walled
cities do, these characters
nonetheless make formidable
opponents. This
book examines the masters of the wild
in detail
and provides you with new tools
that you can
use
to maximize their adventuring potential
.
"Feel the green."
Vadania
For all its magic, its
fearsome dragons, and its powerful
wizards, the
world of the
DUNGEONS
&
DRAGONS© game
is
still predominantly a natural
one. Animals, plants, and
weather patterns form
the basis of its ecology, and
the
strength of
nature is never in doubt. The
characters who
most
closely embrace this wild, natural
world are fully
equipped to deal with its
down-to-earth realities. These
characters aren't
consumed in far-flung
extraplanar ex-
periments,
worship of distant immortal
deities, or ab-
stract
systems of ethics. They don't
withdraw from the
natural world into monasteries or
cities. Druids, rangers,
and barbarians belong
to their world in a way
that no
other characters
can. The barbarian fills his
existence
with a zest
for living and possesses
indomitable strength.
The ranger combines knowledge
of nature with mystical
grace. The druid welcomes
into herselfall the wonders
of
land, sea, and
sky.
Despite their power, these
"masters of the wild" are at
heart humble people
. Because they adapt to their
world
and seek to
protect it, fools may consider
them weaker
than
warlords and rulers who force
their wills upon the
land. While barbarians,
druids, and rangers approach
life
WHAT THIS BOOK IS
AN
D IS NOT
The material
presented herein pertains to the new edi-
tion of
the DUNGEONS & DRAGONS game.
You'll
find new
feats, spells, and prestige
classes, as well as useful advice
for getting
the most out of your barbarian, druid, or
ranger character
.
Nothing here supersedes or replaces the
rules and in-
formation presented in the core
rulebooks, except as
noted. This supplement
is designed to mesh with the
rules system
presented in the
Player's
Handbook, the
DUN-
GEON
MASTER'S Guide,
and the
Monster Manual.
This book presents options,
not restrictions, for play-
ing the D&D© game.
However, players should ask their
Dungeon
Masters (DMs) about incorporating
elements
of this book before making changes to
their characters.
DMs can also make good
use of the new feats, spells, and
prestige classes
presented here for designing
nonplayer
characters. Use what you wish and
change or ignore the
rest. Have at it, and enjoy!
HOW TO USE
THIS BOOK
This book's primary goal is
to help you customize your
barbarian, druid, or
ranger player character. With the ma-
terial presented
here, you can personalize your character
and
broaden his or her capabilities.
Chapter
1
discusses
the advantages of playing a bar-
barian, druid,
or ranger. Here you'll find advice
on how to
take advantage of your character's class
abilities and min-
imize any potential
weaknesses. Explanations of, advice
on, and expansions
to topics that are already part
of the
game,
such as choosing favored enemies
are also here.
Chapter
2
offers special
feats, such as Fast Wild
Shape
and Dragon's Toughness,
with which to enhance your
character's abilities.
In addition, there is an extensive
dis-
cussion of
skills, with notes on new and
interesting uses
of class skills for barbarians,
druids, and rangers.
Chapter
3
presents
items of interest to both spellcast-
ing and
nonspellcasting characters.
Chapter
4
offers advice on
how to play alongside
animal companions
. It also includes statistics for
new
dire
animals as well as for members of
a new subtype of
animal-legendary animals.
Chapter
5
takes your
character in exciting new direc-
tions with
the animal lord, the blighter,
the frenzied
berserker, and many other prestige
classes.
Chapter
6
expands the
selection of divine spells avail-
able at all spell levels
.
[ Pobierz całość w formacie PDF ]
Pokrewne
- Strona startowa
- 3rd Moon. #1 [2013-01] Especial Steampunk, STEAMPUNK
- 3rd-gen-core-family-mobile-specification-update, ASK
- 3rd-gen-core-family-mobile-vol-2-datasheet, ASK
- 3Campaigns, RPG, Mordheim rulebook
- 39, Graham Masterton
- 3rd Edition - Manual of the Planes - Brave New Planes, Rpg, D&D 3ed
- 3rd Edition - Forgotten Realms - Fang Beak and Claw (ADV), Rpg, D&D 3ed
- 3rd Edition - Forgotten Realms - Portals of Lantan (adv), Rpg, D&D 3ed
- 3rd Edition - Accessory - Banned from evil(Web enhancement), Rpg, D&D 3ed
- 3rd Edition - Tome and Blood Guidebook to Wizards Sorcerers, Rpg, D&D 3ed
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- doc.pisz.pl
- pdf.pisz.pl
- shanti.opx.pl